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UE Post Process Pixelation Material

Created a "Pixelation" post process material for UE 5.X. Works as a Post Process but the impact on performance seems negligible. Interesting experiment that depending on your assets, can make things look like old SNES/SuperFamicom graphics, if you keep your assets with the right lighting and you disable things like reflections and use constant/emission materials as the fundamentals of how they are rendered. Pairing it with that should yield really snappy results. Might release this as a plugin, although the node setup is simple enough.

Pixelated Pac-Man Machine

Pixelated Pac-Man Machine

The effects of the post process shader. Shader has exposed parameters to allow for tuning of the appearance, or even create transition effects like the SNES/SuperFamicom used to do.

The effects of the post process shader. Shader has exposed parameters to allow for tuning of the appearance, or even create transition effects like the SNES/SuperFamicom used to do.